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Monthly Archives: January 2019
Alright, Apple!
After I complained that no one would be confused by the difference in the App icon, another Apple reviewer approved and released version 1.0.1! Thank you Apple! My anxiety of having something crashing out there is relieved. Alert system is … Continue reading
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Come on Apple
iOS version 1.0.1 that fixes Post Stage 5 crash, just got rejected because the App Icon and App Store Icon are too different. “We noticed the app icon displayed on the device and the large icon displayed on the App … Continue reading
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Partia 3 – iOS is out
Apple wouldn’t allow me the Portrait mode with virtual D-pad, so in the end, rather than arguing with them, I removed the portrait mode so the game’s all Landscape. Oh God, save us all. May there be no crash.
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Partia 3 – system changes
Now the game is out on Android, and in Review in iOS, let’s gather some things that player might want to know. Optional stages: Partia 3 is intentionally designed so a player can miss some or all the hidden stages … Continue reading
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Partia 3 is out for Android
I impatiently pushed it out, again in a lack of sleep state. On the hindsight perhaps not my best decision. But What the heck. iOS build is being uploaded, but last upload for some reason failed to show up in … Continue reading
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Partia 3 Update – Done, probably
Wow, the whole game is written, scripted, and beatable (a bit too easy to my taste) from beginning to the ending. I have to admit I have reused Partia 2 Ending script, because frankly I didn’t have a better idea … Continue reading
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Partia 3 Update January 5th 2019
I’ve missed my goal date, but development is still going steady. I’ve more or less finished putting stories on 23 stages so only 7 more to go! However at one point I really should get a native English writer to … Continue reading
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