Partia 3 Stat Limits

Now, there are two ways that unit MAY have stats over the maximum. One is they start out with higher stat (like Fiel’s Mov or Final Boss’ stats) or one may go over them as the result of the class promotion bonus (i.e. if a mage has 30 spd, then it may achieve higher spd then arch mage limit)

static const int MAX_STATS[NUM_UNITS][8] =
{
//HP STR SKL SPD MGC DEF LUK MOV
{65, 33, 33, 33, 33, 33, 40, 9},//UNIT_HIGHLORD,
{60, 30, 30, 30, 30, 30, 40, 7},//UNIT_LORD,
{60, 30, 30, 30, 30, 30, 30, 7},//UNIT_ARCHER,
{60, 30, 35, 30, 40, 30, 30, 8},//UNIT_ARCHMAGE,
{60, 30, 30, 30, 30, 30, 30, 7},//UNIT_ARMOR,
{60, 30, 30, 30, 30, 30, 30, 7},//UNIT_ARMOR_AXE,
{60, 30, 30, 30, 30, 30, 30, 7},//UNIT_AXEMAN,
{60, 30, 30, 30, 30, 30, 30, 7},//UNIT_CIVILIAN
{60, 30, 30, 30, 30, 30, 30, 9},//UNIT_DRAGONKNIGHT
{60, 30, 30, 30, 30, 30, 30, 7}, //UNIT_EASTERN_SWORD
{70, 30, 35, 30, 30, 40, 30, 7},//UNIT_GENERAL_AXE,
{70, 30, 35, 30, 30, 40, 30, 7},//UNIT_GENERAL_LANCE,
{60, 30, 30, 30, 30, 30, 30, 7},//UNIT_HEALER,
{60, 35, 35, 35, 30, 35, 30, 9},//UNIT_HERO,
{60, 30, 30, 30, 30, 30, 30, 9},//UNIT_HORSE_ARCHER
{60, 30, 30, 30, 30, 30, 30, 9},//UNIT_HORSE_LANCE,
{60, 30, 30, 30, 30, 30, 30, 9},//UNIT_HORSE_SWORD,
{60, 30, 30, 30, 30, 30, 30, 7},//UNIT_LANCE,
{60, 30, 30, 30, 30, 30, 30, 7},//UNIT_MAGE,
{60, 35, 35, 30, 30, 35, 30, 7},//UNIT_PALANX,
{60, 35, 35, 35, 35, 30, 30, 9},//UNIT_PALADIN_LANCE,
{60, 35, 35, 35, 35, 30, 30, 9},//UNIT_PALADIN_SWORD,
{60, 30, 30, 30, 30, 30, 30, 7},//UNIT_PIRATE
{60, 30, 40, 30, 30, 30, 35, 8},//UNIT_SNIPER,
{60, 30, 30, 30, 30, 30, 30, 7},//UNIT_SWORDMAN,
{60, 30, 30, 30, 30, 30, 30, 8},//UNIT_THIEF,
{70, 40, 35, 30, 30, 30, 30, 8},//UNIT_WARRIOR,
{60, 30, 30, 30, 30, 30, 30, 3},//UNIT_BALLISTA,
{60, 30, 35, 35, 30, 30, 30, 9},//UNIT_ELVEN_ARCHER,

{60, 30, 30, 30, 30, 30, 30, 7},//UNIT_ZOMBIE,
{60, 30, 30, 30, 30, 30, 30, 7},//UNIT_LIZARDMAN,
{60, 30, 30, 30, 30, 30, 30, 7},//UNIT_GOBLIN_ARCHER,
{60, 30, 30, 30, 30, 30, 30, 7},//UNIT_GOBLIN_MAGE,
{60, 30, 30, 30, 30, 30, 30, 7},//UNIT_ORC_AXE,
{60, 30, 30, 30, 30, 30, 30, 7},//UNIT_ORC_SWORD,
{60, 35, 35, 30, 30, 30, 35, 8},//UNIT_CORSAIR,
{60, 30, 40, 40, 30, 30, 40, 7},//UNIT_SWORD_MASTER,
{60, 30, 30, 40, 30, 30, 35, 7},//UNIT_ROGUE,
{60, 30, 30, 30, 30, 30, 30, 7},//UNIT_NOMAD_MASTER/KAHN,
{60, 40, 35, 35, 30, 35, 30, 10},//UNIT_DRAGONKNIGHT_MASTER,
{60, 30, 30, 30, 30, 30, 30, 7},//UNIT_CART
{60, 30, 35, 35, 35, 30, 35, 8},//UNIT_SAGE
{90, 50, 30, 30, 30, 30, 30, 9},//UNIT_GIANT
{60, 30, 40, 30, 30, 30, 35, 9},//UNIT_WILD_SNIPER,
};

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14 Responses to Partia 3 Stat Limits

  1. felover says:

    Damn, by the way, there is a bug here where Kahn class has lesser limits (not to mention low mov) I will have to fix in the next release!

    • Joshua says:

      New question! Does skill charisma/commander raise the accuracy of the unit itself?

    • Joshua says:

      Bug detected! Recruited archer can’t be promoted, the item would be consumed without promotion occur, the stats wouldn’t change either and a blank text box shows up instead of the stats growth text.

      • felover says:

        Wow you’re right! I will have to fix this issue ASAP!

      • felover says:

        BTW Thank you very much for reporting the issue!

        • Joshua says:

          My pleasure helping with a game I like! Here’s one more interest thing that skill storm attack it seemed to be activated 100%(happen to specific class maybe) right now I have tried it with cavalier l and ballista they both activate storm attack every time. Is it designed to be like this or bug? Yet tbh I’m enjoying the benefit it brings anyway…

  2. noobalot says:

    Most of the custom units ended up having stats in the mid-twenties and around fifty to near sixty in hitpoints. They were still useful but overshadowed by a lucky inn recruit who happened to be a Dragoon that had nearly maxed stats in their respective class when trained. The inn recruit appeared before the end of the arc of fighting for the Alliance where the only recruitable Dragoon unit appeared.

    Still, the custom units were good despite the above and getting overshadowed by some story units by which I mean Hoad, Gray, and especially Katrina with her 40 magic.

    I do have a question but where did you get the music tracks whenever the cult chapters are played?

    • felover says:

      Yeah, those Inn recruits in P3 are copy of characters from FE 4 and 5 (with names rearranged from the original or altered slightly) so some of them have some ridiculous growth rates! But whom you get is like little lottery. 😉

      As for the music, I’ve been buying licenses over the years at DLsite.com (like, 20 albums) and it is one of them called ‘Royalty Free RPG BGM Deluxe Pack’ by Inu-Goya. I loved the 80’s Anim music sound so decided to put them in! And I think they fit rather neatly with other orchestrated sound tracks that I’ve been using for Partia games.

  3. Alex Mendoza says:

    Jesus how did i not see that Partia 3 was already released?

  4. Son Nguyen says:

    Denevra Bug: she is listed as a generic “Cavalier’ and cannot be promoted. She uses a sword but I’ve tried all 3 promotion items and none of them worked. She’s supposed to be a dragoon but when I recruited her she appeared as a sword fighter on foot.

    • felover says:

      Hi Son! I’m assuming you’ve recruited her in Stage 10, hostage rescue mission, because she starts out ‘unmounted’. In a map, if you ‘mount’ her she will become a Dragoon, then you can promote her. Thank you for playing P3!

  5. Son Nguyen says:

    Omg! Thanks for replying. It was driving insane not being able to promote her.

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